Class TileBase
Assembly: UnityEngine.dll
Syntax
public abstract class TileBase : ScriptableObject
Methods
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GetTileAnimationData(Vector3Int, ITilemap, ref TileAnimationData)
Declaration
public virtual bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
Parameters
Returns
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GetTileData(Vector3Int, ITilemap, ref TileData)
Declaration
public virtual void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
Parameters
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RefreshTile(Vector3Int, ITilemap)
Declaration
public virtual void RefreshTile(Vector3Int position, ITilemap tilemap)
Parameters
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StartUp(Vector3Int, ITilemap, GameObject)
Declaration
public virtual bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
Parameters
Returns
Extension Methods