Struct HapticCapabilities
Assembly: UnityEngine.dll
Syntax
public struct HapticCapabilities : IEquatable<HapticCapabilities>
Properties
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bufferFrequencyHz
Declaration
public uint bufferFrequencyHz { get; }
Property Value
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numChannels
Declaration
public uint numChannels { get; }
Property Value
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supportsBuffer
Declaration
public bool supportsBuffer { get; }
Property Value
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supportsImpulse
Declaration
public bool supportsImpulse { get; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
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Returns
Overrides
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Equals(HapticCapabilities)
Declaration
public bool Equals(HapticCapabilities other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(HapticCapabilities, HapticCapabilities)
Declaration
public static bool operator ==(HapticCapabilities a, HapticCapabilities b)
Parameters
Returns
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Inequality(HapticCapabilities, HapticCapabilities)
Declaration
public static bool operator !=(HapticCapabilities a, HapticCapabilities b)
Parameters
Returns
Implements
Extension Methods