Struct InteractionSource
Assembly: UnityEngine.dll
[MovedFrom("UnityEngine.VR.WSA.Input")]
public struct InteractionSource : IEquatable<InteractionSource>
Properties
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Declaration
public InteractionSourceHandedness handedness { get; }
Property Value
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Declaration
Property Value
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Declaration
public InteractionSourceKind kind { get; }
Property Value
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Declaration
public ushort productId { get; }
Property Value
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Declaration
public ushort productVersion { get; }
Property Value
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Declaration
public bool supportsGrasp { get; }
Property Value
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Declaration
public bool supportsMenu { get; }
Property Value
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Declaration
public bool supportsPointing { get; }
Property Value
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Declaration
public bool supportsThumbstick { get; }
Property Value
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Declaration
public bool supportsTouchpad { get; }
Property Value
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Declaration
public ushort vendorId { get; }
Property Value
Methods
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Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
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Returns
Overrides
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Declaration
public bool Equals(InteractionSource other)
Parameters
Returns
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Declaration
public override int GetHashCode()
Returns
Overrides
Implements
Extension Methods