Struct SurfaceData
Assembly: UnityEngine.dll
Syntax
[MovedFrom("UnityEngine.VR.WSA")]
public struct SurfaceData
Constructors
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SurfaceData(SurfaceId, MeshFilter, WorldAnchor, MeshCollider, Single, Boolean)
Declaration
public SurfaceData(SurfaceId _id, MeshFilter _outputMesh, WorldAnchor _outputAnchor, MeshCollider _outputCollider, float _trianglesPerCubicMeter, bool _bakeCollider)
Parameters
Fields
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bakeCollider
Declaration
Field Value
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id
Declaration
Field Value
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outputAnchor
Declaration
public WorldAnchor outputAnchor
Field Value
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outputCollider
Declaration
public MeshCollider outputCollider
Field Value
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outputMesh
Declaration
public MeshFilter outputMesh
Field Value
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trianglesPerCubicMeter
Declaration
public float trianglesPerCubicMeter
Field Value
Extension Methods