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Class BuildPlayerWindow

Inheritance
Object
Object
ScriptableObject
EditorWindow
BuildPlayerWindow
Inherited Members
EditorWindow.BeginWindows()
EditorWindow.EndWindows()
EditorWindow.wantsMouseMove
EditorWindow.wantsMouseEnterLeaveWindow
EditorWindow.ShowNotification(GUIContent)
EditorWindow.RemoveNotification()
EditorWindow.autoRepaintOnSceneChange
EditorWindow.maximized
EditorWindow.focusedWindow
EditorWindow.mouseOverWindow
EditorWindow.ShowTab()
EditorWindow.Focus()
EditorWindow.ShowUtility()
EditorWindow.ShowPopup()
EditorWindow.ShowAsDropDown(Rect, Vector2)
EditorWindow.Show()
EditorWindow.Show(Boolean)
EditorWindow.ShowAuxWindow()
EditorWindow.GetWindow(Type, Boolean, String, Boolean)
EditorWindow.GetWindow(Type, Boolean, String)
EditorWindow.GetWindow(Type, Boolean)
EditorWindow.GetWindow(Type)
EditorWindow.GetWindowWithRect(Type, Rect, Boolean, String)
EditorWindow.GetWindowWithRect(Type, Rect, Boolean)
EditorWindow.GetWindowWithRect(Type, Rect)
EditorWindow.GetWindow<T>()
EditorWindow.GetWindow<T>(Boolean)
EditorWindow.GetWindow<T>(Boolean, String)
EditorWindow.GetWindow<T>(String)
EditorWindow.GetWindow<T>(String, Boolean)
EditorWindow.GetWindow<T>(Boolean, String, Boolean)
EditorWindow.GetWindow<T>(Type[])
EditorWindow.GetWindow<T>(String, Type[])
EditorWindow.GetWindow<T>(String, Boolean, Type[])
EditorWindow.FocusWindowIfItsOpen(Type)
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.GetWindowWithRect<T>(Rect, Boolean)
EditorWindow.GetWindowWithRect<T>(Rect, Boolean, String)
EditorWindow.GetWindowWithRect<T>(Rect, Boolean, String, Boolean)
EditorWindow.Close()
EditorWindow.Repaint()
EditorWindow.minSize
EditorWindow.maxSize
EditorWindow.title
EditorWindow.titleContent
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.position
EditorWindow.SendEvent(Event)
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance(String)
ScriptableObject.CreateInstance(Type)
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
public class BuildPlayerWindow : EditorWindow

Constructors

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BuildPlayerWindow()

Declaration
public BuildPlayerWindow()

Methods

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GetPlaybackEngineDownloadURL(String)

Declaration
public static string GetPlaybackEngineDownloadURL(string moduleName)
Parameters
Type Name Description
String moduleName
Returns
Type Description
String
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RegisterBuildPlayerHandler(Action<BuildPlayerOptions>)

Register a delegate method to execute a player build process.

Declaration
public static void RegisterBuildPlayerHandler(Action<BuildPlayerOptions> func)
Parameters
Type Name Description
Action<BuildPlayerOptions> func

Delegate method

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RegisterGetBuildPlayerOptionsHandler(Func<BuildPlayerOptions, BuildPlayerOptions>)

Register a delegate method to calculate BuildPlayerOptions that are passed to the build process.

Declaration
public static void RegisterGetBuildPlayerOptionsHandler(Func<BuildPlayerOptions, BuildPlayerOptions> func)
Parameters
Type Name Description
Func<BuildPlayerOptions, BuildPlayerOptions> func

Delegate method

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ShowBuildPlayerWindow()

Declaration
public static void ShowBuildPlayerWindow()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
UIElementsEntryPoint.GetRootVisualContainer(EditorWindow)
UIElementsEntryPoint.SetAntiAliasing(EditorWindow, Int32)
UIElementsEntryPoint.GetAntiAliasing(EditorWindow)
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