Class ScriptableBakedReflectionSystem
Inheritance
ScriptableBakedReflectionSystem
Assembly: UnityEditor.dll
Syntax
public abstract class ScriptableBakedReflectionSystem : IScriptableBakedReflectionSystem, IDisposable
Constructors
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ScriptableBakedReflectionSystem(Int32)
Declaration
protected ScriptableBakedReflectionSystem(int stageCount)
Parameters
Type |
Name |
Description |
Int32 |
stageCount |
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Properties
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stageCount
Declaration
public int stageCount { get; }
Property Value
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stateHash
Declaration
public Hash128 stateHash { get; protected set; }
Property Value
Methods
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BakeAllReflectionProbes()
Declaration
public virtual bool BakeAllReflectionProbes()
Returns
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Cancel()
Declaration
public virtual void Cancel()
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Clear()
Declaration
public virtual void Clear()
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Dispose(Boolean)
Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type |
Name |
Description |
Boolean |
disposing |
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SynchronizeReflectionProbes()
Declaration
public virtual void SynchronizeReflectionProbes()
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Tick(SceneStateHash, IScriptableBakedReflectionSystemStageNotifier)
Declaration
public virtual void Tick(SceneStateHash sceneStateHash, IScriptableBakedReflectionSystemStageNotifier handle)
Parameters
Explicit Interface Implementations
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IDisposable.Dispose()
Declaration
void IDisposable.Dispose()
Implements
Extension Methods