Struct PlayerSettings.SplashScreenLogo
Assembly: UnityEditor.dll
Syntax
public struct SplashScreenLogo
Properties
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duration
Declaration
public float duration { get; set; }
Property Value
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logo
Declaration
public Sprite logo { get; set; }
Property Value
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unityLogo
Declaration
public static Sprite unityLogo { get; }
Property Value
Methods
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Create()
Declaration
[ExcludeFromDocs]
public static PlayerSettings.SplashScreenLogo Create()
Returns
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Create(Single)
Declaration
[ExcludeFromDocs]
public static PlayerSettings.SplashScreenLogo Create(float duration)
Parameters
Type |
Name |
Description |
Single |
duration |
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Returns
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Create(Single, Sprite)
Declaration
public static PlayerSettings.SplashScreenLogo Create([DefaultValue("k_MinLogoTime")] float duration, [DefaultValue("null")] Sprite logo)
Parameters
Returns
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CreateWithUnityLogo()
Declaration
[ExcludeFromDocs]
public static PlayerSettings.SplashScreenLogo CreateWithUnityLogo()
Returns
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CreateWithUnityLogo(Single)
Declaration
public static PlayerSettings.SplashScreenLogo CreateWithUnityLogo([DefaultValue("k_MinLogoTime")] float duration)
Parameters
Type |
Name |
Description |
Single |
duration |
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Returns
Extension Methods