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Class SceneView.SceneViewState

Inheritance
Object
SceneView.SceneViewState
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class SceneViewState

Constructors

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SceneViewState()

Declaration
public SceneViewState()
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SceneViewState(SceneView.SceneViewState)

Declaration
public SceneViewState(SceneView.SceneViewState other)
Parameters
Type Name Description
SceneView.SceneViewState other

Fields

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showFlares

Declaration
public bool showFlares
Field Value
Type Description
Boolean
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showFog

Declaration
public bool showFog
Field Value
Type Description
Boolean
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showImageEffects

Declaration
public bool showImageEffects
Field Value
Type Description
Boolean
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showMaterialUpdate

Declaration
public bool showMaterialUpdate
Field Value
Type Description
Boolean
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showParticleSystems

Declaration
public bool showParticleSystems
Field Value
Type Description
Boolean
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showSkybox

Declaration
public bool showSkybox
Field Value
Type Description
Boolean

Methods

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IsAllOn()

Declaration
public bool IsAllOn()
Returns
Type Description
Boolean
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Toggle(Boolean)

Declaration
public void Toggle(bool value)
Parameters
Type Name Description
Boolean value

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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