Class Asset
Assembly: UnityEditor.dll
Syntax
Constructors
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Asset(String)
Declaration
public Asset(string clientPath)
Parameters
Type |
Name |
Description |
String |
clientPath |
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Properties
fullName
Declaration
public string fullName { get; }
Property Value
isFolder
Declaration
public bool isFolder { get; }
Property Value
isInCurrentProject
Declaration
public bool isInCurrentProject { get; }
Property Value
Declaration
public bool isMeta { get; }
Property Value
locked
Declaration
public bool locked { get; }
Property Value
name
Declaration
public string name { get; }
Property Value
path
Declaration
public string path { get; }
Property Value
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prettyPath
Declaration
public string prettyPath { get; }
Property Value
readOnly
Declaration
public bool readOnly { get; }
Property Value
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state
Declaration
public Asset.States state { get; }
Property Value
Methods
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Dispose()
Declaration
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Edit()
Declaration
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Finalize()
Declaration
protected void Finalize()
IsChildOf(Asset)
Declaration
public bool IsChildOf(Asset other)
Parameters
Type |
Name |
Description |
Asset |
other |
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Returns
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IsOneOfStates(Asset.States[])
Declaration
public bool IsOneOfStates(Asset.States[] states)
Parameters
Returns
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IsState(Asset.States)
Declaration
public bool IsState(Asset.States state)
Parameters
Returns
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Load()
Declaration
Returns
Extension Methods