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Class StateMachine

Inheritance
Object
Object
StateMachine
Inherited Members
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditorInternal
Assembly: UnityEngine.dll
Syntax
[Obsolete("StateMachine is obsolete. Use UnityEditor.Animations.AnimatorStateMachine instead (UnityUpgradable) -> UnityEditor.Animations.AnimatorStateMachine", true)]
public class StateMachine : Object

Properties

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anyStatePosition

Declaration
public Vector3 anyStatePosition { get; set; }
Property Value
Type Description
Vector3
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defaultState

Declaration
public State defaultState { get; set; }
Property Value
Type Description
State
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parentStateMachinePosition

Declaration
public Vector3 parentStateMachinePosition { get; set; }
Property Value
Type Description
Vector3

Methods

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AddAnyStateTransition(State)

Declaration
public Transition AddAnyStateTransition(State dst)
Parameters
Type Name Description
State dst
Returns
Type Description
Transition
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AddState(String)

Declaration
public State AddState(string stateName)
Parameters
Type Name Description
String stateName
Returns
Type Description
State
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AddStateMachine(String)

Declaration
public StateMachine AddStateMachine(string stateMachineName)
Parameters
Type Name Description
String stateMachineName
Returns
Type Description
StateMachine
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AddTransition(State, State)

Declaration
public Transition AddTransition(State src, State dst)
Parameters
Type Name Description
State src
State dst
Returns
Type Description
Transition
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GetState(Int32)

Declaration
public State GetState(int index)
Parameters
Type Name Description
Int32 index
Returns
Type Description
State
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GetStateMachine(Int32)

Declaration
public StateMachine GetStateMachine(int index)
Parameters
Type Name Description
Int32 index
Returns
Type Description
StateMachine
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GetStateMachinePosition(Int32)

Declaration
public Vector3 GetStateMachinePosition(int i)
Parameters
Type Name Description
Int32 i
Returns
Type Description
Vector3
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GetTransitionsFromState(State)

Declaration
public Transition[] GetTransitionsFromState(State srcState)
Parameters
Type Name Description
State srcState
Returns
Type Description
Transition[]

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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