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Class ValidateCommandEvent

Inheritance
Object
EventBase
EventBase<ValidateCommandEvent>
CommandEventBase<ValidateCommandEvent>
ValidateCommandEvent
Implements
IDisposable
ICommandEvent
Inherited Members
CommandEventBase<ValidateCommandEvent>.commandName
CommandEventBase<ValidateCommandEvent>.Init()
CommandEventBase<ValidateCommandEvent>.GetPooled(Event)
CommandEventBase<ValidateCommandEvent>.GetPooled(String)
EventBase<ValidateCommandEvent>.TypeId()
EventBase<ValidateCommandEvent>.GetPooled()
EventBase<ValidateCommandEvent>.Dispose()
EventBase<ValidateCommandEvent>.GetEventTypeId()
EventBase.RegisterEventType()
EventBase.timestamp
EventBase.flags
EventBase.PreDispatch()
EventBase.PostDispatch()
EventBase.bubbles
EventBase.capturable
EventBase.tricklesDown
EventBase.target
EventBase.isPropagationStopped
EventBase.StopPropagation()
EventBase.isImmediatePropagationStopped
EventBase.StopImmediatePropagation()
EventBase.isDefaultPrevented
EventBase.PreventDefault()
EventBase.propagationPhase
EventBase.m_CurrentTarget
EventBase.currentTarget
EventBase.dispatch
EventBase.imguiEvent
EventBase.originalMousePosition
EventBase.pooled
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.UIElements
Assembly: UnityEngine.dll
Syntax
public class ValidateCommandEvent : CommandEventBase<ValidateCommandEvent>, IDisposable, ICommandEvent, IPropagatableEvent

Implements

System.IDisposable
ICommandEvent

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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