Struct ExposedReference<T>
Assembly: UnityEngine.dll
Syntax
[Serializable]
public struct ExposedReference<T>
where T : Object
Type Parameters
Fields
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defaultValue
Declaration
public Object defaultValue
Field Value
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exposedName
Declaration
public PropertyName exposedName
Field Value
Methods
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Resolve(IExposedPropertyTable)
Declaration
public T Resolve(IExposedPropertyTable resolver)
Parameters
Returns
Extension Methods