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Class PlayerConnection

Inheritance
Object
Object
ScriptableObject
PlayerConnection
Implements
IEditorPlayerConnection
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance(String)
ScriptableObject.CreateInstance(Type)
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Networking.PlayerConnection
Assembly: UnityEngine.dll
Syntax
[Serializable]
public class PlayerConnection : ScriptableObject, IEditorPlayerConnection

Properties

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instance

Declaration
public static PlayerConnection instance { get; }
Property Value
Type Description
PlayerConnection
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isConnected

Declaration
public bool isConnected { get; }
Property Value
Type Description
Boolean

Methods

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BlockUntilRecvMsg(Guid, Int32)

Declaration
public bool BlockUntilRecvMsg(Guid messageId, int timeout)
Parameters
Type Name Description
Guid messageId
Int32 timeout
Returns
Type Description
Boolean
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DisconnectAll()

Declaration
public void DisconnectAll()
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OnEnable()

Declaration
public void OnEnable()
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Register(Guid, UnityAction<MessageEventArgs>)

Declaration
public void Register(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Type Name Description
Guid messageId
UnityAction<MessageEventArgs> callback
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RegisterConnection(UnityAction<Int32>)

Declaration
public void RegisterConnection(UnityAction<int> callback)
Parameters
Type Name Description
UnityAction<Int32> callback
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RegisterDisconnection(UnityAction<Int32>)

Declaration
public void RegisterDisconnection(UnityAction<int> callback)
Parameters
Type Name Description
UnityAction<Int32> callback
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Send(Guid, Byte[])

Declaration
public void Send(Guid messageId, byte[] data)
Parameters
Type Name Description
Guid messageId
Byte[] data
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Unregister(Guid, UnityAction<MessageEventArgs>)

Declaration
public void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Type Name Description
Guid messageId
UnityAction<MessageEventArgs> callback

Implements

IEditorPlayerConnection

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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