Struct ParticleSystem.TrailModule
Assembly: UnityEngine.dll
Syntax
public struct TrailModule
Properties
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attachRibbonsToTransform
Declaration
public bool attachRibbonsToTransform { get; set; }
Property Value
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colorOverLifetime
Declaration
public ParticleSystem.MinMaxGradient colorOverLifetime { get; set; }
Property Value
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colorOverTrail
Declaration
public ParticleSystem.MinMaxGradient colorOverTrail { get; set; }
Property Value
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dieWithParticles
Declaration
public bool dieWithParticles { get; set; }
Property Value
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enabled
Declaration
public bool enabled { get; set; }
Property Value
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generateLightingData
Declaration
public bool generateLightingData { get; set; }
Property Value
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inheritParticleColor
Declaration
public bool inheritParticleColor { get; set; }
Property Value
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lifetime
Declaration
public ParticleSystem.MinMaxCurve lifetime { get; set; }
Property Value
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lifetimeMultiplier
Declaration
public float lifetimeMultiplier { get; set; }
Property Value
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minVertexDistance
Declaration
public float minVertexDistance { get; set; }
Property Value
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mode
Declaration
public ParticleSystemTrailMode mode { get; set; }
Property Value
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ratio
Declaration
public float ratio { get; set; }
Property Value
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ribbonCount
Declaration
public int ribbonCount { get; set; }
Property Value
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shadowBias
Declaration
public float shadowBias { get; set; }
Property Value
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sizeAffectsLifetime
Declaration
public bool sizeAffectsLifetime { get; set; }
Property Value
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sizeAffectsWidth
Declaration
public bool sizeAffectsWidth { get; set; }
Property Value
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splitSubEmitterRibbons
Declaration
public bool splitSubEmitterRibbons { get; set; }
Property Value
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textureMode
Declaration
public ParticleSystemTrailTextureMode textureMode { get; set; }
Property Value
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widthOverTrail
Declaration
public ParticleSystem.MinMaxCurve widthOverTrail { get; set; }
Property Value
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widthOverTrailMultiplier
Declaration
public float widthOverTrailMultiplier { get; set; }
Property Value
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worldSpace
Declaration
public bool worldSpace { get; set; }
Property Value
Extension Methods