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Class ParticleSystemForceField

Inheritance
Object
Object
Component
ParticleSystemForceField
Inherited Members
Component.transform
Component.gameObject
Component.GetComponent(Type)
Component.GetComponent<T>()
Component.GetComponent(String)
Component.GetComponentInChildren(Type, Boolean)
Component.GetComponentInChildren(Type)
Component.GetComponentInChildren<T>(Boolean)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren(Type, Boolean)
Component.GetComponentsInChildren(Type)
Component.GetComponentsInChildren<T>(Boolean)
Component.GetComponentsInChildren<T>(Boolean, List<T>)
Component.GetComponentsInChildren<T>()
Component.GetComponentsInChildren<T>(List<T>)
Component.GetComponentInParent(Type)
Component.GetComponentInParent<T>()
Component.GetComponentsInParent(Type, Boolean)
Component.GetComponentsInParent(Type)
Component.GetComponentsInParent<T>(Boolean)
Component.GetComponentsInParent<T>(Boolean, List<T>)
Component.GetComponentsInParent<T>()
Component.GetComponents(Type)
Component.GetComponents(Type, List<Component>)
Component.GetComponents<T>(List<T>)
Component.tag
Component.GetComponents<T>()
Component.CompareTag(String)
Component.SendMessageUpwards(String, Object, SendMessageOptions)
Component.SendMessageUpwards(String, Object)
Component.SendMessageUpwards(String)
Component.SendMessageUpwards(String, SendMessageOptions)
Component.SendMessage(String, Object)
Component.SendMessage(String)
Component.SendMessage(String, Object, SendMessageOptions)
Component.SendMessage(String, SendMessageOptions)
Component.BroadcastMessage(String, Object, SendMessageOptions)
Component.BroadcastMessage(String, Object)
Component.BroadcastMessage(String)
Component.BroadcastMessage(String, SendMessageOptions)
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
[RequireComponent(typeof(Transform))]
public class ParticleSystemForceField : Component

Properties

directionX

Declaration
public ParticleSystem.MinMaxCurve directionX { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

directionY

Declaration
public ParticleSystem.MinMaxCurve directionY { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

directionZ

Declaration
public ParticleSystem.MinMaxCurve directionZ { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

drag

Declaration
public ParticleSystem.MinMaxCurve drag { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

endRange

Declaration
public float endRange { get; set; }
Property Value
Type Description
Single

gravity

Declaration
public ParticleSystem.MinMaxCurve gravity { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

gravityFocus

Declaration
public float gravityFocus { get; set; }
Property Value
Type Description
Single

length

Declaration
public float length { get; set; }
Property Value
Type Description
Single

multiplyDragByParticleSize

Declaration
public bool multiplyDragByParticleSize { get; set; }
Property Value
Type Description
Boolean

multiplyDragByParticleVelocity

Declaration
public bool multiplyDragByParticleVelocity { get; set; }
Property Value
Type Description
Boolean

rotationAttraction

Declaration
public ParticleSystem.MinMaxCurve rotationAttraction { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

rotationRandomness

Declaration
public Vector2 rotationRandomness { get; set; }
Property Value
Type Description
Vector2

rotationSpeed

Declaration
public ParticleSystem.MinMaxCurve rotationSpeed { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

shape

Declaration
public ParticleSystemForceFieldShape shape { get; set; }
Property Value
Type Description
ParticleSystemForceFieldShape

startRange

Declaration
public float startRange { get; set; }
Property Value
Type Description
Single

vectorField

Declaration
public Texture3D vectorField { get; set; }
Property Value
Type Description
Texture3D

vectorFieldAttraction

Declaration
public ParticleSystem.MinMaxCurve vectorFieldAttraction { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

vectorFieldSpeed

Declaration
public ParticleSystem.MinMaxCurve vectorFieldSpeed { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve

Methods

FindAll()

Declaration
public static ParticleSystemForceField[] FindAll()
Returns
Type Description
ParticleSystemForceField[]

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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