Class ParticleSystemForceField
Inheritance
ParticleSystemForceField
Assembly: UnityEngine.dll
Syntax
[RequireComponent(typeof(Transform))]
public class ParticleSystemForceField : Component
Properties
directionX
Declaration
public ParticleSystem.MinMaxCurve directionX { get; set; }
Property Value
directionY
Declaration
public ParticleSystem.MinMaxCurve directionY { get; set; }
Property Value
directionZ
Declaration
public ParticleSystem.MinMaxCurve directionZ { get; set; }
Property Value
drag
Declaration
public ParticleSystem.MinMaxCurve drag { get; set; }
Property Value
endRange
Declaration
public float endRange { get; set; }
Property Value
gravity
Declaration
public ParticleSystem.MinMaxCurve gravity { get; set; }
Property Value
gravityFocus
Declaration
public float gravityFocus { get; set; }
Property Value
length
Declaration
public float length { get; set; }
Property Value
multiplyDragByParticleSize
Declaration
public bool multiplyDragByParticleSize { get; set; }
Property Value
multiplyDragByParticleVelocity
Declaration
public bool multiplyDragByParticleVelocity { get; set; }
Property Value
rotationAttraction
Declaration
public ParticleSystem.MinMaxCurve rotationAttraction { get; set; }
Property Value
rotationRandomness
Declaration
public Vector2 rotationRandomness { get; set; }
Property Value
rotationSpeed
Declaration
public ParticleSystem.MinMaxCurve rotationSpeed { get; set; }
Property Value
shape
Declaration
public ParticleSystemForceFieldShape shape { get; set; }
Property Value
startRange
Declaration
public float startRange { get; set; }
Property Value
vectorField
Declaration
public Texture3D vectorField { get; set; }
Property Value
vectorFieldAttraction
Declaration
public ParticleSystem.MinMaxCurve vectorFieldAttraction { get; set; }
Property Value
vectorFieldSpeed
Declaration
public ParticleSystem.MinMaxCurve vectorFieldSpeed { get; set; }
Property Value
Methods
FindAll()
Declaration
public static ParticleSystemForceField[] FindAll()
Returns
Extension Methods