Struct Playable
  
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct Playable : IPlayable, IEquatable<Playable>
   
  Properties
  
  
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  Null
  
  
  Declaration
  
    public static Playable Null { get; }
   
  Property Value
  
  Methods
  
  
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  Create(PlayableGraph, Int32)
  
  
  Declaration
  
    public static Playable Create(PlayableGraph graph, int inputCount = 0)
   
  Parameters
  
  Returns
  
  
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  Equals(Playable)
  
  
  Declaration
  
    public bool Equals(Playable other)
   
  Parameters
  
  Returns
  
  
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  GetHandle()
  
  
  Declaration
  
    public PlayableHandle GetHandle()
   
  Returns
  
  
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  GetPlayableType()
  
  
  Declaration
  
    public Type GetPlayableType()
   
  Returns
  
  
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  IsPlayableOfType<T>()
  
  
  Declaration
  
    public bool IsPlayableOfType<T>()
    where T : struct, IPlayable
   
  Returns
  
  Type Parameters
  
  Implements
  
  
  Extension Methods