Struct Playable
Assembly: UnityEngine.dll
Syntax
public struct Playable : IPlayable, IEquatable<Playable>
Properties
|
Improve this Doc
View Source
Null
Declaration
public static Playable Null { get; }
Property Value
Methods
|
Improve this Doc
View Source
Create(PlayableGraph, Int32)
Declaration
public static Playable Create(PlayableGraph graph, int inputCount = 0)
Parameters
Returns
|
Improve this Doc
View Source
Equals(Playable)
Declaration
public bool Equals(Playable other)
Parameters
Returns
|
Improve this Doc
View Source
GetHandle()
Declaration
public PlayableHandle GetHandle()
Returns
|
Improve this Doc
View Source
GetPlayableType()
Declaration
public Type GetPlayableType()
Returns
|
Improve this Doc
View Source
IsPlayableOfType<T>()
Declaration
public bool IsPlayableOfType<T>()
where T : struct, IPlayable
Returns
Type Parameters
Implements
Extension Methods