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Class PlayableAsset

Inheritance
Object
Object
ScriptableObject
PlayableAsset
Implements
IPlayableAsset
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance(String)
ScriptableObject.CreateInstance(Type)
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Playables
Assembly: UnityEngine.dll
Syntax
[Serializable]
public abstract class PlayableAsset : ScriptableObject, IPlayableAsset

Properties

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duration

Declaration
public virtual double duration { get; }
Property Value
Type Description
Double
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outputs

Declaration
public virtual IEnumerable<PlayableBinding> outputs { get; }
Property Value
Type Description
IEnumerable<PlayableBinding>

Methods

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CreatePlayable(PlayableGraph, GameObject)

Declaration
public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner)
Parameters
Type Name Description
PlayableGraph graph
GameObject owner
Returns
Type Description
Playable

Implements

IPlayableAsset

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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