Struct InteractionSourceState
Assembly: UnityEngine.dll
[MovedFrom("UnityEngine.VR.WSA.Input")]
public struct InteractionSourceState
Properties
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Declaration
public bool anyPressed { get; }
Property Value
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Declaration
public bool grasped { get; }
Property Value
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Declaration
public Pose headPose { get; }
Property Value
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Declaration
[Obsolete("InteractionSourceState.headRay is obsolete - update your scripts to use InteractionSourceLocation.headPose instead.", false)]
public Ray headRay { get; }
Property Value
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Declaration
public bool menuPressed { get; }
Property Value
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Declaration
[Obsolete("InteractionSourceState.pressed is deprecated, and will be removed in a future release. Use InteractionSourceState.selectPressed instead. (UnityUpgradable) -> selectPressed", false)]
public bool pressed { get; }
Property Value
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Declaration
public InteractionSourceProperties properties { get; }
Property Value
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Declaration
public bool selectPressed { get; }
Property Value
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Declaration
public float selectPressedAmount { get; }
Property Value
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Declaration
public InteractionSource source { get; }
Property Value
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Declaration
public InteractionSourcePose sourcePose { get; }
Property Value
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Declaration
public Vector2 thumbstickPosition { get; }
Property Value
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Declaration
public bool thumbstickPressed { get; }
Property Value
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Declaration
public Vector2 touchpadPosition { get; }
Property Value
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Declaration
public bool touchpadPressed { get; }
Property Value
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Declaration
public bool touchpadTouched { get; }
Property Value
Extension Methods