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Class AssetImporter

Inheritance
Object
Object
AssetImporter
AudioImporter
ScriptedImporter
IHVImageFormatImporter
ModelImporter
MonoImporter
MovieImporter
PluginImporter
ShaderImporter
SpeedTreeImporter
TextureImporter
TrueTypeFontImporter
VideoClipImporter
AssemblyDefinitionImporter
Inherited Members
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
public class AssetImporter : Object

Properties

assetBundleName

Declaration
public string assetBundleName { get; set; }
Property Value
Type Description
String

assetBundleVariant

Declaration
public string assetBundleVariant { get; set; }
Property Value
Type Description
String

assetPath

Declaration
public string assetPath { get; }
Property Value
Type Description
String

assetTimeStamp

Declaration
public ulong assetTimeStamp { get; }
Property Value
Type Description
UInt64

importSettingsMissing

Declaration
public bool importSettingsMissing { get; }
Property Value
Type Description
Boolean

userData

Declaration
public string userData { get; set; }
Property Value
Type Description
String

Methods

AddRemap(AssetImporter.SourceAssetIdentifier, Object)

Declaration
public void AddRemap(AssetImporter.SourceAssetIdentifier identifier, Object externalObject)
Parameters
Type Name Description
AssetImporter.SourceAssetIdentifier identifier
Object externalObject

GetAtPath(String)

Declaration
public static AssetImporter GetAtPath(string path)
Parameters
Type Name Description
String path
Returns
Type Description
AssetImporter
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GetExternalObjectMap()

Declaration
public Dictionary<AssetImporter.SourceAssetIdentifier, Object> GetExternalObjectMap()
Returns
Type Description
Dictionary<AssetImporter.SourceAssetIdentifier, Object>

RemoveRemap(AssetImporter.SourceAssetIdentifier)

Declaration
public bool RemoveRemap(AssetImporter.SourceAssetIdentifier identifier)
Parameters
Type Name Description
AssetImporter.SourceAssetIdentifier identifier
Returns
Type Description
Boolean
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SaveAndReimport()

Declaration
public void SaveAndReimport()

SetAssetBundleNameAndVariant(String, String)

Declaration
public void SetAssetBundleNameAndVariant(string assetBundleName, string assetBundleVariant)
Parameters
Type Name Description
String assetBundleName
String assetBundleVariant

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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