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Class EditorConnection

Inheritance
Object
Object
ScriptableObject
ScriptableSingleton<EditorConnection>
EditorConnection
Implements
IEditorPlayerConnection
Inherited Members
ScriptableSingleton<EditorConnection>.instance
ScriptableSingleton<EditorConnection>.Save(Boolean)
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance(String)
ScriptableObject.CreateInstance(Type)
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.Networking.PlayerConnection
Assembly: UnityEditor.dll
Syntax
[Serializable]
public class EditorConnection : ScriptableSingleton<EditorConnection>, IEditorPlayerConnection

Properties

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ConnectedPlayers

Declaration
public List<ConnectedPlayer> ConnectedPlayers { get; }
Property Value
Type Description
List<ConnectedPlayer>

Methods

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DisconnectAll()

Declaration
public void DisconnectAll()
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Initialize()

Declaration
public void Initialize()
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Register(Guid, UnityAction<MessageEventArgs>)

Declaration
public void Register(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Type Name Description
Guid messageId
UnityAction<MessageEventArgs> callback
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RegisterConnection(UnityAction<Int32>)

Declaration
public void RegisterConnection(UnityAction<int> callback)
Parameters
Type Name Description
UnityAction<Int32> callback
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RegisterDisconnection(UnityAction<Int32>)

Declaration
public void RegisterDisconnection(UnityAction<int> callback)
Parameters
Type Name Description
UnityAction<Int32> callback
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Send(Guid, Byte[])

Declaration
public void Send(Guid messageId, byte[] data)
Parameters
Type Name Description
Guid messageId
Byte[] data
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Send(Guid, Byte[], Int32)

Declaration
public void Send(Guid messageId, byte[] data, int playerId)
Parameters
Type Name Description
Guid messageId
Byte[] data
Int32 playerId
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Unregister(Guid, UnityAction<MessageEventArgs>)

Declaration
public void Unregister(Guid messageId, UnityAction<MessageEventArgs> callback)
Parameters
Type Name Description
Guid messageId
UnityAction<MessageEventArgs> callback

Implements

IEditorPlayerConnection

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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