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Class AssetList

Inheritance
Object
List<Asset>
AssetList
Implements
IList<Asset>
ICollection<Asset>
IEnumerable<Asset>
IList
ICollection
IEnumerable
Inherited Members
System.Collections.Generic.List<UnityEditor.VersionControl.Asset>.System.Collections.IList.get_Item(System.Int32)
System.Collections.Generic.List<UnityEditor.VersionControl.Asset>.System.Collections.IList.set_Item(System.Int32, System.Object)
List<Asset>.Add(Asset)
List<Asset>.IList.Add(Object)
List<Asset>.AddRange(IEnumerable<Asset>)
List<Asset>.AsReadOnly()
List<Asset>.BinarySearch(Int32, Int32, Asset, IComparer<Asset>)
List<Asset>.BinarySearch(Asset)
List<Asset>.BinarySearch(Asset, IComparer<Asset>)
List<Asset>.Clear()
List<Asset>.Contains(Asset)
List<Asset>.IList.Contains(Object)
List<Asset>.ConvertAll<TOutput>(Converter<Asset, TOutput>)
List<Asset>.CopyTo(Asset[])
List<Asset>.ICollection.CopyTo(Array, Int32)
List<Asset>.CopyTo(Int32, Asset[], Int32, Int32)
List<Asset>.CopyTo(Asset[], Int32)
List<Asset>.Exists(Predicate<Asset>)
List<Asset>.Find(Predicate<Asset>)
List<Asset>.FindAll(Predicate<Asset>)
List<Asset>.FindIndex(Predicate<Asset>)
List<Asset>.FindIndex(Int32, Predicate<Asset>)
List<Asset>.FindIndex(Int32, Int32, Predicate<Asset>)
List<Asset>.FindLast(Predicate<Asset>)
List<Asset>.FindLastIndex(Predicate<Asset>)
List<Asset>.FindLastIndex(Int32, Predicate<Asset>)
List<Asset>.FindLastIndex(Int32, Int32, Predicate<Asset>)
List<Asset>.ForEach(Action<Asset>)
List<Asset>.GetEnumerator()
List<Asset>.IEnumerable<Asset>.GetEnumerator()
List<Asset>.IEnumerable.GetEnumerator()
List<Asset>.GetRange(Int32, Int32)
List<Asset>.IndexOf(Asset)
List<Asset>.IList.IndexOf(Object)
List<Asset>.IndexOf(Asset, Int32)
List<Asset>.IndexOf(Asset, Int32, Int32)
List<Asset>.Insert(Int32, Asset)
List<Asset>.IList.Insert(Int32, Object)
List<Asset>.InsertRange(Int32, IEnumerable<Asset>)
List<Asset>.LastIndexOf(Asset)
List<Asset>.LastIndexOf(Asset, Int32)
List<Asset>.LastIndexOf(Asset, Int32, Int32)
List<Asset>.Remove(Asset)
List<Asset>.IList.Remove(Object)
List<Asset>.RemoveAll(Predicate<Asset>)
List<Asset>.RemoveAt(Int32)
List<Asset>.RemoveRange(Int32, Int32)
List<Asset>.Reverse()
List<Asset>.Reverse(Int32, Int32)
List<Asset>.Sort()
List<Asset>.Sort(IComparer<Asset>)
List<Asset>.Sort(Int32, Int32, IComparer<Asset>)
List<Asset>.Sort(Comparison<Asset>)
List<Asset>.ToArray()
List<Asset>.TrimExcess()
List<Asset>.TrueForAll(Predicate<Asset>)
List<Asset>.Capacity
List<Asset>.Count
List<Asset>.IList.IsFixedSize
List<Asset>.ICollection<Asset>.IsReadOnly
List<Asset>.IList.IsReadOnly
List<Asset>.ICollection.IsSynchronized
List<Asset>.ICollection.SyncRoot
List<Asset>.Item[Int32]
List<Asset>.IList.Item[Int32]
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.VersionControl
Assembly: UnityEditor.dll
Syntax
public class AssetList : List<Asset>, IList<Asset>, ICollection<Asset>, IEnumerable<Asset>, IList, ICollection, IEnumerable

Constructors

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AssetList()

Declaration
public AssetList()
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AssetList(AssetList)

Declaration
public AssetList(AssetList src)
Parameters
Type Name Description
AssetList src

Methods

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Filter(Boolean, Asset.States[])

Declaration
public AssetList Filter(bool includeFolder, params Asset.States[] states)
Parameters
Type Name Description
Boolean includeFolder
Asset.States[] states
Returns
Type Description
AssetList
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FilterChildren()

Declaration
public AssetList FilterChildren()
Returns
Type Description
AssetList
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FilterCount(Boolean, Asset.States[])

Declaration
public int FilterCount(bool includeFolder, params Asset.States[] states)
Parameters
Type Name Description
Boolean includeFolder
Asset.States[] states
Returns
Type Description
Int32

Implements

System.Collections.Generic.IList<T>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IList
System.Collections.ICollection
System.Collections.IEnumerable

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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