Struct AnimationLayerMixerPlayable
Assembly: UnityEngine.dll
Syntax
public struct AnimationLayerMixerPlayable : IPlayable, IEquatable<AnimationLayerMixerPlayable>
Properties
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Null
Declaration
public static AnimationLayerMixerPlayable Null { get; }
Property Value
Methods
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Create(PlayableGraph, Int32)
Declaration
public static AnimationLayerMixerPlayable Create(PlayableGraph graph, int inputCount = 0)
Parameters
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Equals(AnimationLayerMixerPlayable)
Declaration
public bool Equals(AnimationLayerMixerPlayable other)
Parameters
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GetHandle()
Declaration
public PlayableHandle GetHandle()
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IsLayerAdditive(UInt32)
Declaration
public bool IsLayerAdditive(uint layerIndex)
Parameters
Type |
Name |
Description |
UInt32 |
layerIndex |
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SetLayerAdditive(UInt32, Boolean)
Declaration
public void SetLayerAdditive(uint layerIndex, bool value)
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SetLayerMaskFromAvatarMask(UInt32, AvatarMask)
Declaration
public void SetLayerMaskFromAvatarMask(uint layerIndex, AvatarMask mask)
Parameters
Operators
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Explicit(Playable to AnimationLayerMixerPlayable)
Declaration
public static explicit operator AnimationLayerMixerPlayable(Playable playable)
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Implicit(AnimationLayerMixerPlayable to Playable)
Declaration
public static implicit operator Playable(AnimationLayerMixerPlayable playable)
Parameters
Returns
Implements
Extension Methods