Struct AnimationLayerMixerPlayable
  
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct AnimationLayerMixerPlayable : IPlayable, IEquatable<AnimationLayerMixerPlayable>
   
  Properties
  
  
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  Null
  
  
  Declaration
  
    public static AnimationLayerMixerPlayable Null { get; }
   
  Property Value
  
  Methods
  
  
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  Create(PlayableGraph, Int32)
  
  
  Declaration
  
    public static AnimationLayerMixerPlayable Create(PlayableGraph graph, int inputCount = 0)
   
  Parameters
  
  Returns
  
  
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  Equals(AnimationLayerMixerPlayable)
  
  
  Declaration
  
    public bool Equals(AnimationLayerMixerPlayable other)
   
  Parameters
  
  Returns
  
  
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  GetHandle()
  
  
  Declaration
  
    public PlayableHandle GetHandle()
   
  Returns
  
  
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  IsLayerAdditive(UInt32)
  
  
  Declaration
  
    public bool IsLayerAdditive(uint layerIndex)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | UInt32 | layerIndex |  | 
    
  
  Returns
  
  
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  SetLayerAdditive(UInt32, Boolean)
  
  
  Declaration
  
    public void SetLayerAdditive(uint layerIndex, bool value)
   
  Parameters
  
  
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  SetLayerMaskFromAvatarMask(UInt32, AvatarMask)
  
  
  Declaration
  
    public void SetLayerMaskFromAvatarMask(uint layerIndex, AvatarMask mask)
   
  Parameters
  
  Operators
  
  
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  Explicit(Playable to AnimationLayerMixerPlayable)
  
  
  Declaration
  
    public static explicit operator AnimationLayerMixerPlayable(Playable playable)
   
  Parameters
  
  Returns
  
  
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  Implicit(AnimationLayerMixerPlayable to Playable)
  
  
  Declaration
  
    public static implicit operator Playable(AnimationLayerMixerPlayable playable)
   
  Parameters
  
  Returns
  
  Implements
  
  
  Extension Methods