Struct AudioClipPlayable
Assembly: UnityEngine.dll
Syntax
public struct AudioClipPlayable : IPlayable, IEquatable<AudioClipPlayable>
Methods
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Create(PlayableGraph, AudioClip, Boolean)
Declaration
public static AudioClipPlayable Create(PlayableGraph graph, AudioClip clip, bool looping)
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Equals(AudioClipPlayable)
Declaration
public bool Equals(AudioClipPlayable other)
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GetClip()
Declaration
public AudioClip GetClip()
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GetHandle()
Declaration
public PlayableHandle GetHandle()
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GetLooped()
Declaration
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GetPauseDelay()
Declaration
public double GetPauseDelay()
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GetStartDelay()
Declaration
public double GetStartDelay()
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IsChannelPlaying()
Declaration
public bool IsChannelPlaying()
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Seek(Double, Double)
Declaration
public void Seek(double startTime, double startDelay)
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Seek(Double, Double, Double)
Declaration
public void Seek(double startTime, double startDelay, double duration)
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SetClip(AudioClip)
Declaration
public void SetClip(AudioClip value)
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SetLooped(Boolean)
Declaration
public void SetLooped(bool value)
Parameters
Type |
Name |
Description |
Boolean |
value |
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Operators
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Explicit(Playable to AudioClipPlayable)
Declaration
public static explicit operator AudioClipPlayable(Playable playable)
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Implicit(AudioClipPlayable to Playable)
Declaration
public static implicit operator Playable(AudioClipPlayable playable)
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Returns
Implements
Extension Methods