Struct AudioMixerPlayable
Assembly: UnityEngine.dll
Syntax
public struct AudioMixerPlayable : IPlayable, IEquatable<AudioMixerPlayable>
Methods
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Create(PlayableGraph, Int32, Boolean)
Declaration
public static AudioMixerPlayable Create(PlayableGraph graph, int inputCount = 0, bool normalizeInputVolumes = false)
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Equals(AudioMixerPlayable)
Declaration
public bool Equals(AudioMixerPlayable other)
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GetHandle()
Declaration
public PlayableHandle GetHandle()
Returns
Operators
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Explicit(Playable to AudioMixerPlayable)
Declaration
public static explicit operator AudioMixerPlayable(Playable playable)
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Implicit(AudioMixerPlayable to Playable)
Declaration
public static implicit operator Playable(AudioMixerPlayable playable)
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Implements
Extension Methods