Struct AudioPlayableOutput
Assembly: UnityEngine.dll
Syntax
public struct AudioPlayableOutput : IPlayableOutput
Properties
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Null
Declaration
public static AudioPlayableOutput Null { get; }
Property Value
Methods
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Create(PlayableGraph, String, AudioSource)
Declaration
public static AudioPlayableOutput Create(PlayableGraph graph, string name, AudioSource target)
Parameters
Returns
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GetEvaluateOnSeek()
Declaration
public bool GetEvaluateOnSeek()
Returns
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GetHandle()
Declaration
public PlayableOutputHandle GetHandle()
Returns
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GetTarget()
Declaration
public AudioSource GetTarget()
Returns
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SetEvaluateOnSeek(Boolean)
Declaration
public void SetEvaluateOnSeek(bool value)
Parameters
Type |
Name |
Description |
Boolean |
value |
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SetTarget(AudioSource)
Declaration
public void SetTarget(AudioSource value)
Parameters
Operators
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Explicit(PlayableOutput to AudioPlayableOutput)
Declaration
public static explicit operator AudioPlayableOutput(PlayableOutput output)
Parameters
Returns
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Implicit(AudioPlayableOutput to PlayableOutput)
Declaration
public static implicit operator PlayableOutput(AudioPlayableOutput output)
Parameters
Returns
Implements
Extension Methods