Struct AnimationScriptPlayable
  
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct AnimationScriptPlayable : IAnimationJobPlayable, IPlayable, IEquatable<AnimationScriptPlayable>
   
  Properties
  
  
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  Null
  
  
  Declaration
  
    public static AnimationScriptPlayable Null { get; }
   
  Property Value
  
  Methods
  
  
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  Create<T>(PlayableGraph, T, Int32)
  
  
  Declaration
  
    public static AnimationScriptPlayable Create<T>(PlayableGraph graph, T jobData, int inputCount = 0)
    where T : struct, IAnimationJob
   
  Parameters
  
  Returns
  
  Type Parameters
  
  
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  Equals(AnimationScriptPlayable)
  
  
  Declaration
  
    public bool Equals(AnimationScriptPlayable other)
   
  Parameters
  
  Returns
  
  
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  GetHandle()
  
  
  Declaration
  
    public PlayableHandle GetHandle()
   
  Returns
  
  
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  GetJobData<T>()
  
  
  Declaration
  
    public T GetJobData<T>()
    where T : struct, IAnimationJob
   
  Returns
  
  Type Parameters
  
  
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  Declaration
  
    public bool GetProcessInputs()
   
  Returns
  
  
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  SetJobData<T>(T)
  
  
  Declaration
  
    public void SetJobData<T>(T jobData)
    where T : struct, IAnimationJob
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | T | jobData |  | 
    
  
  Type Parameters
  
  
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  Declaration
  
    public void SetProcessInputs(bool value)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | Boolean | value |  | 
    
  
  Operators
  
  
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  Explicit(Playable to AnimationScriptPlayable)
  
  
  Declaration
  
    public static explicit operator AnimationScriptPlayable(Playable playable)
   
  Parameters
  
  Returns
  
  
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  Implicit(AnimationScriptPlayable to Playable)
  
  
  Declaration
  
    public static implicit operator Playable(AnimationScriptPlayable playable)
   
  Parameters
  
  Returns
  
  Implements
  
  
  
  Extension Methods