Struct AnimationScriptPlayable
Assembly: UnityEngine.dll
Syntax
public struct AnimationScriptPlayable : IAnimationJobPlayable, IPlayable, IEquatable<AnimationScriptPlayable>
Properties
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Null
Declaration
public static AnimationScriptPlayable Null { get; }
Property Value
Methods
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Create<T>(PlayableGraph, T, Int32)
Declaration
public static AnimationScriptPlayable Create<T>(PlayableGraph graph, T jobData, int inputCount = 0)
where T : struct, IAnimationJob
Parameters
Returns
Type Parameters
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Equals(AnimationScriptPlayable)
Declaration
public bool Equals(AnimationScriptPlayable other)
Parameters
Returns
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GetHandle()
Declaration
public PlayableHandle GetHandle()
Returns
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GetJobData<T>()
Declaration
public T GetJobData<T>()
where T : struct, IAnimationJob
Returns
Type Parameters
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Declaration
public bool GetProcessInputs()
Returns
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SetJobData<T>(T)
Declaration
public void SetJobData<T>(T jobData)
where T : struct, IAnimationJob
Parameters
Type |
Name |
Description |
T |
jobData |
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Type Parameters
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Declaration
public void SetProcessInputs(bool value)
Parameters
Type |
Name |
Description |
Boolean |
value |
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Operators
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Explicit(Playable to AnimationScriptPlayable)
Declaration
public static explicit operator AnimationScriptPlayable(Playable playable)
Parameters
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Implicit(AnimationScriptPlayable to Playable)
Declaration
public static implicit operator Playable(AnimationScriptPlayable playable)
Parameters
Returns
Implements
Extension Methods