Struct MaterialEffectPlayable
Assembly: UnityEngine.dll
Syntax
public struct MaterialEffectPlayable : IPlayable, IEquatable<MaterialEffectPlayable>
Methods
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Create(PlayableGraph, Material, Int32)
Declaration
public static MaterialEffectPlayable Create(PlayableGraph graph, Material material, int pass = -1)
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Equals(MaterialEffectPlayable)
Declaration
public bool Equals(MaterialEffectPlayable other)
Parameters
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GetHandle()
Declaration
public PlayableHandle GetHandle()
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GetMaterial()
Declaration
public Material GetMaterial()
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GetPass()
Declaration
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SetMaterial(Material)
Declaration
public void SetMaterial(Material value)
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SetPass(Int32)
Declaration
public void SetPass(int value)
Parameters
Type |
Name |
Description |
Int32 |
value |
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Operators
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Explicit(Playable to MaterialEffectPlayable)
Declaration
public static explicit operator MaterialEffectPlayable(Playable playable)
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Implicit(MaterialEffectPlayable to Playable)
Declaration
public static implicit operator Playable(MaterialEffectPlayable playable)
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Implements
Extension Methods