Struct TexturePlayableOutput
Assembly: UnityEngine.dll
Syntax
public struct TexturePlayableOutput : IPlayableOutput
Properties
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Null
Declaration
public static TexturePlayableOutput Null { get; }
Property Value
Methods
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Create(PlayableGraph, String, RenderTexture)
Declaration
public static TexturePlayableOutput Create(PlayableGraph graph, string name, RenderTexture target)
Parameters
Returns
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GetHandle()
Declaration
public PlayableOutputHandle GetHandle()
Returns
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GetTarget()
Declaration
public RenderTexture GetTarget()
Returns
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SetTarget(RenderTexture)
Declaration
public void SetTarget(RenderTexture value)
Parameters
Operators
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Explicit(PlayableOutput to TexturePlayableOutput)
Declaration
public static explicit operator TexturePlayableOutput(PlayableOutput output)
Parameters
Returns
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Implicit(TexturePlayableOutput to PlayableOutput)
Declaration
public static implicit operator PlayableOutput(TexturePlayableOutput output)
Parameters
Returns
Implements
Extension Methods