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Class BlurEvent

Inheritance
Object
EventBase
EventBase<BlurEvent>
FocusEventBase<BlurEvent>
BlurEvent
Implements
IDisposable
IFocusEvent
Inherited Members
FocusEventBase<BlurEvent>.relatedTarget
FocusEventBase<BlurEvent>.direction
FocusEventBase<BlurEvent>.m_FocusController
FocusEventBase<BlurEvent>.Init()
FocusEventBase<BlurEvent>.GetPooled(IEventHandler, Focusable, FocusChangeDirection, FocusController)
EventBase<BlurEvent>.TypeId()
EventBase<BlurEvent>.GetPooled()
EventBase<BlurEvent>.Dispose()
EventBase<BlurEvent>.GetEventTypeId()
EventBase.RegisterEventType()
EventBase.timestamp
EventBase.flags
EventBase.PostDispatch()
EventBase.bubbles
EventBase.capturable
EventBase.tricklesDown
EventBase.target
EventBase.isPropagationStopped
EventBase.StopPropagation()
EventBase.isImmediatePropagationStopped
EventBase.StopImmediatePropagation()
EventBase.isDefaultPrevented
EventBase.PreventDefault()
EventBase.propagationPhase
EventBase.m_CurrentTarget
EventBase.currentTarget
EventBase.dispatch
EventBase.imguiEvent
EventBase.originalMousePosition
EventBase.pooled
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.UIElements
Assembly: UnityEngine.dll
Syntax
public class BlurEvent : FocusEventBase<BlurEvent>, IDisposable, IFocusEvent, IPropagatableEvent

Methods

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PreDispatch()

Declaration
protected override void PreDispatch()
Overrides
EventBase.PreDispatch()

Implements

System.IDisposable
IFocusEvent

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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