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Class FocusEventBase<T>

Inheritance
Object
EventBase
EventBase<T>
FocusEventBase<T>
BlurEvent
FocusEvent
FocusInEvent
FocusOutEvent
Implements
IDisposable
IFocusEvent
Inherited Members
EventBase<T>.TypeId()
EventBase<T>.GetPooled()
EventBase<T>.Dispose()
EventBase<T>.GetEventTypeId()
EventBase.RegisterEventType()
EventBase.timestamp
EventBase.flags
EventBase.PreDispatch()
EventBase.PostDispatch()
EventBase.bubbles
EventBase.capturable
EventBase.tricklesDown
EventBase.target
EventBase.isPropagationStopped
EventBase.StopPropagation()
EventBase.isImmediatePropagationStopped
EventBase.StopImmediatePropagation()
EventBase.isDefaultPrevented
EventBase.PreventDefault()
EventBase.propagationPhase
EventBase.m_CurrentTarget
EventBase.currentTarget
EventBase.dispatch
EventBase.imguiEvent
EventBase.originalMousePosition
EventBase.pooled
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.UIElements
Assembly: UnityEngine.dll
Syntax
public abstract class FocusEventBase<T> : EventBase<T>, IDisposable, IFocusEvent, IPropagatableEvent where T : FocusEventBase<T>, new()
Type Parameters
Name Description
T

Constructors

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FocusEventBase()

Declaration
protected FocusEventBase()

Fields

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m_FocusController

Declaration
protected FocusController m_FocusController
Field Value
Type Description
FocusController

Properties

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direction

Declaration
public FocusChangeDirection direction { get; protected set; }
Property Value
Type Description
FocusChangeDirection
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relatedTarget

Declaration
public Focusable relatedTarget { get; protected set; }
Property Value
Type Description
Focusable

Methods

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GetPooled(IEventHandler, Focusable, FocusChangeDirection, FocusController)

Declaration
public static T GetPooled(IEventHandler target, Focusable relatedTarget, FocusChangeDirection direction, FocusController focusController)
Parameters
Type Name Description
IEventHandler target
Focusable relatedTarget
FocusChangeDirection direction
FocusController focusController
Returns
Type Description
T
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Init()

Declaration
protected override void Init()
Overrides
UnityEngine.Experimental.UIElements.EventBase<T>.Init()

Implements

System.IDisposable
IFocusEvent

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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