Struct ScriptPlayable<T>
Assembly: UnityEngine.dll
Syntax
public struct ScriptPlayable<T> : IPlayable, IEquatable<ScriptPlayable<T>> where T : class, IPlayableBehaviour, new()
Type Parameters
Properties
|
Improve this Doc
View Source
Null
Declaration
public static ScriptPlayable<T> Null { get; }
Property Value
Methods
|
Improve this Doc
View Source
Create(PlayableGraph, T, Int32)
Declaration
public static ScriptPlayable<T> Create(PlayableGraph graph, T template, int inputCount = 0)
Parameters
Returns
|
Improve this Doc
View Source
Create(PlayableGraph, Int32)
Declaration
public static ScriptPlayable<T> Create(PlayableGraph graph, int inputCount = 0)
Parameters
Returns
|
Improve this Doc
View Source
Equals(ScriptPlayable<T>)
Declaration
public bool Equals(ScriptPlayable<T> other)
Parameters
Returns
|
Improve this Doc
View Source
GetBehaviour()
Declaration
Returns
|
Improve this Doc
View Source
GetHandle()
Declaration
public PlayableHandle GetHandle()
Returns
Operators
|
Improve this Doc
View Source
Explicit(Playable to ScriptPlayable<T>)
Declaration
public static explicit operator ScriptPlayable<T>(Playable playable)
Parameters
Returns
|
Improve this Doc
View Source
Implicit(ScriptPlayable<T> to Playable)
Declaration
public static implicit operator Playable(ScriptPlayable<T> playable)
Parameters
Returns
Implements
Extension Methods