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Struct RaycastCommand

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct RaycastCommand

Constructors

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RaycastCommand(Vector3, Vector3, Single, Int32, Int32)

Declaration
public RaycastCommand(Vector3 from, Vector3 direction, float distance = 3.40282347E+38F, int layerMask = -5, int maxHits = 1)
Parameters
Type Name Description
Vector3 from
Vector3 direction
Single distance
Int32 layerMask
Int32 maxHits

Properties

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direction

Declaration
public Vector3 direction { get; set; }
Property Value
Type Description
Vector3
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distance

Declaration
public float distance { get; set; }
Property Value
Type Description
Single
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from

Declaration
public Vector3 from { get; set; }
Property Value
Type Description
Vector3
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layerMask

Declaration
public int layerMask { get; set; }
Property Value
Type Description
Int32
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maxHits

Declaration
public int maxHits { get; set; }
Property Value
Type Description
Int32

Methods

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ScheduleBatch(NativeArray<RaycastCommand>, NativeArray<RaycastHit>, Int32, JobHandle)

Declaration
public static JobHandle ScheduleBatch(NativeArray<RaycastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, JobHandle dependsOn = default(JobHandle))
Parameters
Type Name Description
NativeArray<RaycastCommand> commands
NativeArray<RaycastHit> results
Int32 minCommandsPerJob
JobHandle dependsOn
Returns
Type Description
JobHandle

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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