Struct SpherecastCommand
Assembly: UnityEngine.dll
Syntax
public struct SpherecastCommand
Constructors
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SpherecastCommand(Vector3, Single, Vector3, Single, Int32)
Declaration
public SpherecastCommand(Vector3 origin, float radius, Vector3 direction, float distance = 3.40282347E+38F, int layerMask = -5)
Parameters
Properties
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direction
Declaration
public Vector3 direction { get; set; }
Property Value
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distance
Declaration
public float distance { get; set; }
Property Value
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layerMask
Declaration
public int layerMask { get; set; }
Property Value
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origin
Declaration
public Vector3 origin { get; set; }
Property Value
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radius
Declaration
public float radius { get; set; }
Property Value
Methods
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ScheduleBatch(NativeArray<SpherecastCommand>, NativeArray<RaycastHit>, Int32, JobHandle)
Declaration
public static JobHandle ScheduleBatch(NativeArray<SpherecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, JobHandle dependsOn = default(JobHandle))
Parameters
Returns
Extension Methods