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Class Tile

Inheritance
Object
Object
ScriptableObject
TileBase
Tile
Inherited Members
TileBase.RefreshTile(Vector3Int, ITilemap)
TileBase.GetTileAnimationData(Vector3Int, ITilemap, TileAnimationData)
TileBase.StartUp(Vector3Int, ITilemap, GameObject)
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance(String)
ScriptableObject.CreateInstance(Type)
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Tilemaps
Assembly: UnityEngine.dll
Syntax
[Serializable]
public class Tile : TileBase

Properties

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colliderType

Declaration
public Tile.ColliderType colliderType { get; set; }
Property Value
Type Description
Tile.ColliderType
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color

Declaration
public Color color { get; set; }
Property Value
Type Description
Color
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flags

Declaration
public TileFlags flags { get; set; }
Property Value
Type Description
TileFlags
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gameObject

Declaration
public GameObject gameObject { get; set; }
Property Value
Type Description
GameObject
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sprite

Declaration
public Sprite sprite { get; set; }
Property Value
Type Description
Sprite
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transform

Declaration
public Matrix4x4 transform { get; set; }
Property Value
Type Description
Matrix4x4

Methods

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GetTileData(Vector3Int, ITilemap, ref TileData)

Declaration
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
Parameters
Type Name Description
Vector3Int position
ITilemap tilemap
TileData tileData
Overrides
TileBase.GetTileData(Vector3Int, ITilemap, ref TileData)

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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