Class Tile
Assembly: UnityEngine.dll
Syntax
[Serializable]
public class Tile : TileBase
Properties
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colliderType
Declaration
public Tile.ColliderType colliderType { get; set; }
Property Value
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color
Declaration
public Color color { get; set; }
Property Value
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flags
Declaration
public TileFlags flags { get; set; }
Property Value
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gameObject
Declaration
public GameObject gameObject { get; set; }
Property Value
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sprite
Declaration
public Sprite sprite { get; set; }
Property Value
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Declaration
public Matrix4x4 transform { get; set; }
Property Value
Methods
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GetTileData(Vector3Int, ITilemap, ref TileData)
Declaration
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
Parameters
Overrides
Extension Methods