Class Tile
  
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    [Serializable]
public class Tile : TileBase
   
  Properties
  
  
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  colliderType
  
  
  Declaration
  
    public Tile.ColliderType colliderType { get; set; }
   
  Property Value
  
  
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  color
  
  
  Declaration
  
    public Color color { get; set; }
   
  Property Value
  
  
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  flags
  
  
  Declaration
  
    public TileFlags flags { get; set; }
   
  Property Value
  
  
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  gameObject
  
  
  Declaration
  
    public GameObject gameObject { get; set; }
   
  Property Value
  
  
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  sprite
  
  
  Declaration
  
    public Sprite sprite { get; set; }
   
  Property Value
  
  
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  Declaration
  
    public Matrix4x4 transform { get; set; }
   
  Property Value
  
  Methods
  
  
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  GetTileData(Vector3Int, ITilemap, ref TileData)
  
  
  Declaration
  
    public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
   
  Parameters
  
  Overrides
  
  Extension Methods